Welcome to Wyrdwalkers
In this Universe, players incarnate Godborn, sons and daughters of Gods from ancient mythology. This Universe's story is elaborated through roleplaying campaigns, with players being the catalysts for evolution and change. Based in mythology and attempting to be faithful to it, this setting encourages GMs to base their campaigns in Mythological Themes.
In this World, the Gods are organized in Pantheons, thrown together in an uneasy alliance against the Titans, ancient primordial forces hellbent on reshaping all of reality in their image. This fragile alliance does not preclude the Pantheons from constantly vying for more power and influence, in both the Overworld, World, and Underworld, as well as in the many Otherworlds, leading to complicated and high-stakes Divine Geopolitics. Because Gods cannot influence the events of the World directly, they use their children, Godborns, to fight the Titans on the ground.
Begin your journey
Wyrdwalkers uses a modified FATE Core system. Go to this page for instruction on how to create your character:
Introduction to the world of Wyrdwalkers
This introduction is aimed at giving newcomers insight into the workings of this Universe. The information contained inside is a good basis for starting a game set in that Universe.
This timeline gives an overview of the major events which have affected the Universe.
The game is played in Campaigns, which chronicle the adventures of groups of Godborns. The campaigns below contain Spoilers to any player whose character was not involved in that campaign.
The Universe is divided into two main timelines: the official Canon and the Legends timeline. Unless stated otherwise, all campaigns are played within the "Tales of the Dead Men" timeline.
This story arc follows part of Soaring Anarchy's members, in the aftermaths of the Rage of Baal campaign.