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Asgard coastline

After the Second Titanomachy, Odin founded a new home for his pantheon between Muspelheim and Terra. A strong and high walled city surrounded by fertile fields of pasture, Asgard looks like what a viking would consider heaven. The mead is good, the meat is even better and the weather is kind. Soft cold winds blow gently through the realm, engulfing themselves in magnificent fjords, creating gentle ripples on beautiful glacial lakes and making black pebbled beaches hum to the music of time.

Asgard is both the name of the Godrealm and the name of its only town, Asgard City. At the center of the realm, surrounded by the Plain of Idavoll, the Aesir's stands proud, protecting the halls of the Gods and Valhalla until the Fatelocked day of Ragnarok.


Asgard itself is truly epic in proportion, but the main township, Asgard City, ressembles a large and active medieval city of northern Europe. Outside the tall walls of the city stands the Plain of Idavoll, which surrounds it on all sides. All buildings are enchanted to resist fire (in preparation against the final attack of Surtr), and the city is vividly alive with markets, blacksmiths, drunken viking warriors and mythborns doing trades. Indeed, within Asgard City walls inhabit not only the majority of the Aesir themselves (a notable exception being Freyr), but a plethora of minor Gods, demigods, mythborns, and other supernatural beings, most notably the souls of the proud warriors of Valhalla.

At the center of the city stands Gladsheim, the Hall of the Gods. This humongous building could hold the biggest of the World's stadiums or shopping malls. There are halls, kitchens, bedrooms… Those who enter Gladsheim from Asgard do so through a single massive oak door that leads to the main hall. While standing in the great hall, visitors will notice not one, but two massive doorways — the one they entered, and another which there is no sign of from outside the building. The second doorway leads to Valhalla, Home of the Slain, who can only be visited by Gods and the souls of the warriors themselves… A few Godborns, curious to join the eternal party of Valhalla, have found themselves torn apart by the powerful defensive runes put by Odin.

The great hall of Gladsheim is where the Aesir gather for governance and social gatherings. It is also where the male Aesir engage in such manly activities as drinking, eating, drinking, wrestling, drinking, storytelling, and, of course more drinking. The table is set to feed a thousand, but the food thereon never spoils, allowing the Aesir and their guests to sup whenever they please.

At one end of the great hall, massive wooden chairs are arranged near a fireplace (blessed by Xiuhtecuhtli). The largest of these is reserved for Odin, but there is seating enough for all the Aesir and whatever company they might play host to. It is the inner circle, the place where the Aesir take their most crucial decisions.

Wall of the Runic Mountains

Asgard (the Godrealm) is protected on all sides by great stone formations ressembling scandinavian mountain ranges. Their crevaces draw intricate and powerful runes on their very pouring, glowing of calm, protection and hardness agaist the outside worlds. There are indeed the first line of defense against the gigantic forces of the Titans. These mountains were actually built by Ourea himself, who hoped that these feat would earn him the hand of Freya. The Aesir bet the challenge could not be completed in the allotted six months time span. When it appeared that the Avatar would complete the task (and thus turning a goddess into a new titan), the Aesir sent Loki in the form of a mare to tempt Ourea's most powerful titanspawn, a stone stallion that was helping him, away from his work. Without his horse, the avatar failed his task. After discovering the Gods' deception, Ourea vowed revenge and built the fortress of Conflagration, home of Surtr is Muspelheim, from the hardest materials of the earth. The wall of the Runic Mountains can directly lead the the Greater Wall.

Bifröst, The Rainbow Bridge

All Godrealms can be reached through an Axis Mundi. For the Aesir, it's Yggdrassil, the oldest and strongest of the World Trees. However, the Bifröst, the rainbow bridge used by Heimdall, is unique : it allows to directly reach all Godrealms and Otherworlds. The reason behind this amazing fact remains unknown to this day, except perhaps, by Odin and Heimdall. The rainbow bridge is fated to be taken and destroyed by Surtr and his armies at Ragnarök.

Well of Urd

Inside Yggdrasil resides a deep well. It's waters grant knowledge and wisdom, but not without a price. And for a plant, Yggdrasil is a hard bargainer. Odin had to sacrifice his eye to be able to drink from the well every day. Others beings seek the wisdom of the well… And some say its waters are not only addictive… But have a weird effect on the weak mind…

Valaskjálf, Odin's Hall

The great hall of the All-Father stands proudly, its silver walls glowing with powerful runes made to enhance wisdom and Wyrdseeing. Odin's most prized possession (second only to his spear Gungnir) is his granite throne Hlidskjalf. The runes on it read : "From Here All Becomes Clear for Eternity" and sitting on this powerful artifact allows even greater amounts of Epic Perception and Wyrdseeing. No one sits on the throne, but the All-Father. Not even Ullr, who acts as interim leader when the All-Father goes on errands.

The Plain of Idavoll

Around Asgard City lies the hundreds of miles wide plain of Idavoll. The prophesied battlefield of Ragnarök, the plain is the dailu setting of the training of all the dead chosen by Odin. Thousands and thousands of dead soul fight each other, train in military tactics and improve their knowledge, preparing themselves fully for the battle during the day, and joining the endless party of the halls of Valhalla during the night.