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Legend represents a being's impact on Existence. As Fate is influenced by a being's actions, their Legend increases, twisting reality and allowing the impossible to manifest itself in the World in the form of Legendary Abilities.

The more Legend a being has, the more powerful and influential they become. Eventually, a Legendary being drags everything to its own Legend, obtaining Fatebindings so powerful they may set the being's nature in stone. In the worst cases, a Legendary being can become a Titan or Titanspawn if the Fatebindings are too strong. As such, the more powerful a being is, the further from the World they stay, as the World is where Fate is strongest.

Legend Levels

Gaining Legend grants exponential power and also a Legendary Aura. As a vague guide of how powerful a being is, every Legend Level multiplies power and danger level by a factor of about 3 (for the highest levels) to 5 (at the lowest levels).

  • Level 0: Humans
  • Level 2: Experienced Godborn, powerful Mythborn.
  • Level 3: Demigods, elite Mythborn

Gaining Legend

Legend exists in everything in Existence. Different Pantheons, over the millenia, have found different ways to acquire Legend, and each Pantheon has developped specific rituals and practices to harness different aspects of Legend. Though Legend comes from an infinity of sources, each Pantheon specializes in harnessing a specific source of Legend:

Obtaining Legend

  • Theoi: Legendary deeds.

Greek Heroes are great not because of who they are inside, but what great deeds they accomplish. Theseus was an adulterer, Hercules a murderer, Ajax a bully, yet their incredible actions earned them a place forever in the legends of the Greeks. Likewise, a Greek Godborn obtains his Legend through accomplishing feats, feats which earn them the respect of peers, foes, and Gods alike.

Mechanically: Obtain Legendary Successes (+6 over difficulty on a Legendary Roll).

Heroes of the Tuatha are great not because of who they are, but because of who they aim to become. Binding themselves in a set of Oaths, the Hero Fatebinds himself to a potential future version of himself, an ideal, perfect, and almost impossible-to-obtain Legendary Hero. As long as the Godborn walks that path to become that perfect individual, they will gain power to achieve it. When they stray off the path, however, the consequences are dire.

Mechanically: Have your Personal Aspects Compelled (by you or the GM).

  • Neter: Impact on society and Order.

Sons of Egypt do not follow the forceful ways other Pantheons use to obtain Legend. They gain their Legend slowly, from forming strong, enduring, organised societies, which they rule fairly, protecting their people, advancing civilizations, building cities. Though this method is slower and less flashy than other Pantheons, long centuries of prosperity have obtained the Neter a huge number of Godborns risen to Godhood, and some of the most powerful Gods in existence.

Mechanically: Obtain a Success with Style on Rapport or Presence Rolls AND/OR create an Aspect linked to Social Order.

The Teotl obtain their power from the inherent power present in the Blood of any creature of Legend. The more significant the sacrifice, the more power is created, with the sacrifice of family and loved ones providing the greatest spikes of power. Despite the gruesomeness of this practice, it has ensured the Aztecs' domination over Central and South America for centuries, and allowed them to face the Titans head on despite their low numbers and young age.

Mechanically: Sacrifice entities with Legend.

The Amatsukami know they are Gods, and believe that it is their duty to show that their nature is different - and superior - to simple humans. They see this practice as acknowledgment of the place of different beings in the Universe, not arrogance, and encourage their Godborns to distinguish themselves, both in their mind and in their actions. The difference from the way the Greeks obtain their Legend is that Japanese Godborns need to perform actions that no human could possibly achieve, actions that mere mortals can only contemplate, acknowledging the Godborn's nature as a superior being.

Mechanically: Accept Compels on your Personal Aspects AND/OR finish a Session without failing a Roll.

  • Orisha: Magic and Superstition.

The Orisha take their power from ancient and new stories mixing together, word of mouth, legends and mystery, cults and whispers. Always shifting, always confusing, the Orisha obtain power in their own time, one whisper at a time. It takes a long time for a Orisha to reach the level of God - sometimes centuries, long after they are only a Soul - but the Orisha do not mind. Power is not their primary motivation, and the freedom accorded to them by the loose Fatebindings of unwritten and shifting Legends suit them well.

Mechanically: Obtain a Success with Style on Social Rolls AND/OR create an Aspect linked to Stories about you.

  • Aesir: Bonds of Blood and Friendship.

The Aesir are very close to humanity, and gain their Legend through close bonds. Their adventures among the humans, leading raids and amassing followers, have led to them gaining power early, and fast. The Aesir were the fastest Pantheon to grow, and their easy ability to form bonds and earn the trust and friendship of others has allowed them to gain vassals all through the northern hemisphere, such as the Gaul, Celtic, Slavic and Germanic Pantheons. This quick expansion had a heavy cost - these many quick Fatebindings coalesced into the promise of their own Doom - Ragnarok.

Mechanically: Obtain a Success with Style on Creating a Character Aspect on a character you have never created a Character Aspect on before.

The Ayllus are happy living in the mountains of South America, very close to their followers, in ancient temples and valleys not disturbed by outsiders. To ensure their continued peace and their way of life, the Ayllus grant their followers their own blood as sacrifice, to make them stronger, greater. This means that the Godborns of the Ayllus rarely get far without strong, sacrificial support from their parent - further anchoring the tradition of reliance on family and kin. As such, though the Ayllus have many Godborns, very few reach high levels of Legend, since obtaining Godhood would mean another God would have to sacrifice a great portion of their own power.

Mechanically: Obtain Consequences AND/OR Accept Compels on Personal Aspects which involve self-sacrifice or protection of others.

For the Deva, everything is cycles. Once in the Underworld, the Souls of the Deva are reincarnated in newborn creatures - or merged with the kami of plants or animals. As such, a Godborn of the Deva has their Soul pass from life to life, from body to body. By acknowledging their past failures and correcting them, they slowly shape and Fatebind themselves into beings worthy of joining the Deva. As such, the Deva are extremely dedicated to their Pantheon, and wise and old, but also very stern and distant, the weight of a hundred lives' worth of Fatebindings weighing on their shoulders.

Mechanically: Perform good acts.

The Chinese Gods are organised in a massive bureaucracy, with spirits of all sorts arranged in a labyrinthine system of layers, committees, and paperwork. The Chinese Gods gain their power through establishing large, complicated empires, powerful and eternal. This can be an old and honorable family, a massive corporation, a conservative religious order, or a massive communist government - the form does not matter, but what does is the construction.

Mechanically: Have a Success with Style on actions which directly improve a social, economic, or political entity you are part of or invested in.